Calculus Volume 3 · Chapter 2 · Section 2.1
Vectors in the Plane
An amount with a direction. Draw it as an arrow, write it as two numbers, add it tip to tail.
Colour key
v
w
u unit vector
result
key idea
· round handles can be dragged · page links open the textbook
Level 1 · see itWhat a vector isbefore any formula
Is 300 lb + 150 lb = 450 lb?
A truck pulls a stuck car with 300 lb. Two people push with 150 lb, aimed 15° off the truck's line (Example 2.9).
446.6 lb
at about 5° — not 450. Arrows add in the plane; their sizes add only when they point the same way.
A vector has size and direction (p90); a scalar has size only.
To scale: truck, push, sum.
An arrow you can slide
An arrow from an initial to a terminal point; length
∥v∥, direction by the head (
p90).
Only length and direction count. A vector says "go 7 right, 4 up" — not where to start. (
p90)
Names: v,
v,
PQ;
0 has no direction.
Drag P: the arrow slides, ⟨7,4⟩ stays. Drag Q: the vector changes.
Example 2.1 (p91). Dashed: the same vector from the origin.
Stretch, add, subtract
Example 2.2 (p93) on a grid: v=⟨2,4⟩, w=⟨3,−2⟩.
Both addition methods land on the same point: v then w, or w then v, are two halves of one parallelogram.
Scalar multiple · p91kv: ∣k∣ times as long, flipped if k<0. It never turns an arrow.
Sum · p92Tail of w on tip of v. v+w=w+v.
Difference · p92v−w runs from the tip of w to the tip of v.
One picture
Two numbers, or a length and an angle — the same vector, joined by a right triangle.
A vector is a right triangle you can move.
Level 2 · compute itComponents, rules, unit vectorsand three labs
Components and magnitude
Component form · p96
v=⟨xt−xi, yt−yi⟩
Terminal minus initial. ⟨4,−2⟩ is a vector, (4,−2) a point.
Magnitude · p97
∥⟨x,y⟩∥=x2+y2
Pythagoras. Zero only for 0.
Operations · p98
kv=⟨kx1,ky1⟩,v±w=⟨x1±x2, y1±y2⟩
Across adds to across, up adds to up.
Triangle inequality · p93
∥v+w∥≤∥v∥+∥w∥
Equal only when v, w point the same way.
The rules
Theorem 2.1 (p99).
| rule | name | means |
| u+v=v+u | commutative | walk either arrow first |
| (u+v)+w=u+(v+w) | associative | no brackets needed |
| u+0=u,u+(−u)=0 | identity, inverse | there and back |
| r(su)=(rs)u | scaling | stretch twice = once by the product |
| (r+s)u=ru+su,r(u+v)=ru+rv | distributive | scale a triangle, scale every side |
| 1u=u,0u=0 | identity, zero | — |
Number rules survive because a vector is two numbers side by side. Multiplying two vectors needs new ideas: §2.3 and §2.4.
Angles, unit vectors, i and j
From length and angle · p99
v=⟨∥v∥cosθ, ∥v∥sinθ⟩
Unit vector · p100
u=∥v∥v
Length 1, same direction.
i and j · p101
⟨x,y⟩=xi+yj
A unit vector is a pure direction — a point on the unit circle. Multiply by a length to get any vector.
Examples 2.1–2.10
| Example | given | result |
| 2.1 · p91 | P(1,1), Q(8,5) | PQ=⟨7,4⟩, length 65 |
| 2.2 · p93 | 3w, v+w, 2v−w | on the grid: ⟨9,−6⟩, ⟨5,2⟩, ⟨1,10⟩ |
| 2.3 · p94 | equivalent? | (a) no · (b) yes |
| 2.4 · p96 | (−3,4)→(1,2) | ⟨4,−2⟩ |
| 2.5 · p98 | v=⟨6,8⟩, w=⟨−2,4⟩ | ∥v∥=10; v+w=⟨4,12⟩; 3v=⟨18,24⟩; v−2w=⟨10,0⟩ |
| 2.6 · p100 | length 4 at −45∘ | ⟨22,−22⟩ |
| 2.7 · p100 | along ⟨1,2⟩; length 7 | 51⟨1,2⟩; 57⟨1,2⟩ |
| 2.8 · p101 | ⟨3,−4⟩; unit vector at 60° | 3i−4j; 21i+23j |
| 2.9 · p102 | 300 lb + 150 lb at 15° | 446.6 lb at 5° |
| 2.10 · p103 | 425 mph west, wind 40 mph from the NE | 454.17 mph, 3.57° south of west |
Put one force on the x-axis first — it makes every force problem shorter.
Lab 1 · drag v and w
show
presets
Try: same direction — the only case where the lengths add exactly. k v through 0 — the arrow shrinks and flips.
Lab 2 · length and angle
presets
Try: play the angle — amber x, blue y. Length moves the tip along a ray, angle moves it round a circle; the unit vector only sees the angle.
Lab 3 · a stuck car and a crosswind
scenario
Try: play the angle — 450 lb at 0°, 335.4 lb at 90°, 150 lb at 180°. A 40 mph wind barely slows a 425 mph plane, but it pushes it off its line.
Common mistakes
| Mistake | Result | Fix |
| Initial minus terminal | ⟨−4,2⟩ in Example 2.4: backwards | terminal minus initial |
| (4,−2) for a vector | points and vectors mixed up | angle brackets (p96) |
| Adding magnitudes | 450 lb instead of 446.6 lb | add components, then take the length |
| ∥kv∥=k∥v∥ for k<0 | a negative length | ∣k∣∥v∥ |
| tan−1(y/x) without the signs | 30° for −3i−j; true 210° | sketch; add 180° when x<0 |
| Radian mode | about 210 lb in Example 2.9 | degree mode |
| "Wind from the NE" drawn toward the NE | the plane drifts the wrong way | add 180°: it blows toward 225° |
| Dividing by ∣x∣+∣y∣ to normalize | ⟨1,2⟩/3 has length 5/3 | divide by x2+y2 |
| 2v−w read as 2(v−w) | ⟨−2,12⟩ instead of ⟨1,10⟩ | the scalar multiplies one vector |
Practice and answers
Exercises from p104; the book's key: p832–833, p837–838.
Checkpoints 2.1–2.10
| # | task | answer |
| 2.1 | ST, S(3,−1), T(−2,3) | ⟨−5,4⟩ |
| 2.2 | sketch 2w−v | on the grid ⟨4,−8⟩ |
| 2.3 | which are equivalent? (p95) | a, b, e |
| 2.4 | (−4,−5)→(−1,2) | ⟨3,7⟩ |
| 2.5 | a=⟨7,1⟩, b: (3,2)→(−1,−1) | ∥a∥=52; b=⟨−4,−3⟩; 3a−4b=⟨37,15⟩ |
| 2.6 | prove u+(−u)=0 | ⟨x−x, y−y⟩=⟨0,0⟩ |
| 2.7 | length 10 at 120° | ⟨−5, 53⟩ |
| 2.8 | length 5, opposite to ⟨9,2⟩ | −855⟨9,2⟩ |
| 2.9 | ⟨16,−11⟩; unit vector at 225° | 16i−11j; −22i−22j |
| 2.10 | 550 mph north, wind 50 mph from the NW | about 516 mph |
Exercises
1–9 use P(−1,3), Q(1,5), R(−3,7).
| # | task | answer | key step |
| 1 | PQ | ⟨2,2⟩=2i+2j | terminal minus initial |
| 5 | PQ+PR | ⟨0,6⟩ | add componentwise |
| 7 | 2PQ−2PR | ⟨8,−4⟩ | scale, then subtract |
| 11 | unit vector, (−1,−3)→(2,1) | ⟨53,54⟩ | ⟨3,4⟩ has length 5 |
| 13 | Q on the y-axis, ∥v∥=5 | Q(0,2) | 1+y2=5 |
| 15 | a=2i+j, b=i+3j | ⟨3,4⟩; ⟨1,−2⟩; ⟨4,2⟩; ⟨−1,−3⟩; ⟨3,−1⟩ | 5≤5+10 |
| 17 | ∥−3a+b−4i+j∥ | 15 | sum is ⟨0,15⟩ |
| 27 | length 7 along ⟨3,−5⟩ (p105) | ≈⟨3.60,−6.00⟩ | normalize, scale by 7 |
| 29 | length 2 at 30° | ⟨3,1⟩ | ⟨2cos30∘,2sin30∘⟩ |
| 33 | length 10 at 5π/6 | ⟨−53,5⟩ | quadrant II |
| 35 | angle of 52i−52j | 7π/4 | −45∘+360∘ |
| 43 | D for parallelogram ABCD (p106) | D(6,1) | AD=BC |
| 49 | 45 lb and 52 lb at 25° (p107) | 94.71 lb at 13.42° | Lab 3 |
| 53 | 550 mph at N43°E, wind 25 mph toward N15°E (p108) | 572.19 mph, N41.82°E | bearing → angle 90∘−b |
Level 3 · why it worksWhere the rules come fromshort arguments
Why the rules hold
Each proof: write components, use the number rule in each slot (p99).
u+v=⟨x1+x2, y1+y2⟩=⟨x2+x1, y2+y1⟩=v+u
r(u+v)=⟨rx1+rx2, ry1+ry2⟩=ru+rv
Vector algebra is two copies of number algebra running side by side.
The triangle inequality
(∥v∥+∥w∥)2−∥v+w∥2=2(∥v∥∥w∥−(v1w1+v2w2))
∥v∥2∥w∥2−(v1w1+v2w2)2=(v1w2−v2w1)2 ≥0
So the gap is never negative; it is zero only for parallel vectors pointing the same way. The gap measures how much two arrows disagree in direction.
Length and normalizing
∥kv∥=k2x2+y2=∣k∣∥v∥,∥v∥v=1
Every nonzero vector is "how long" times "which way": v=∥v∥u.
The quadrant trap
tanθ=y/x has two solutions 180° apart (Figure 2.20).
Exercise 3552i−52j: −45∘, quadrant IV → 315∘.
Exercise 36−3i−j: 30∘, both negative → 210∘.
A ratio cannot tell ⟨1,1⟩ from ⟨−1,−1⟩; the signs carry the rest of the direction.
Every vector from two others
If a1b2−a2b1=0, then c=αa+βb with (Exercise 37)
α=a1b2−a2b1c1b2−c2b1,β=a1b2−a2b1a1c2−a2c1.
a=⟨2,1⟩, b=⟨1,3⟩, c=⟨7,11⟩: α=2, β=3.
Two non-parallel arrows are a coordinate system; i,j are just the tidiest pair.
The same rules in space
§2.2 adds a third component: ⟨x,y,z⟩, ∥v∥=x2+y2+z2, i,j,k. Nothing else changes.
Tip to tail and components are the whole chapter, in more dimensions.
⟨1,3,2⟩+⟨3,−1,1⟩=⟨4,2,3⟩. Drag to turn.
Calculus Volume 3§2.1Chapter 2 · Vectors in Space
Vectors in the Plane
One object, two languages: an arrow you draw, a pair of numbers you compute with.
Draw, name, combine and measure plane vectors — as arrows and as ⟨x,y⟩.
- 2.1.1Describe a plane vector, using correct notation.
- 2.1.2Perform basic vector operations (scalar multiplication, addition, subtraction).
- 2.1.3Express a vector in component form.
- 2.1.4Explain the formula for the magnitude of a vector.
- 2.1.5Express a vector in terms of unit vectors.
- 2.1.6Give two examples of vector quantities.
Vector Representationgeometry
Speed alone is not enough: a vector also carries a direction
Vector: magnitude + direction (velocity, force, displacement). Scalar: magnitude only (speed, mass, temperature).
A plane leaves at 425 mph. Where is it after 1 hour?
Heading due west: here.
Same 425 mph, other headings: other places.
How much and which way: two pieces of information.
Vector Representationgeometry
Draw a vector as an arrow: length = magnitude, head = direction
Initial point → terminal point; magnitude ∥v∥ = length. Names: v (print), v (by hand), PQ (from P to Q).
Tail = initial point P; head = terminal point Q.
Length of the arrow = magnitude ∥v∥.
Initial = terminal: the zero vector 0, length 0, no direction.
Geometrylength of the arrow
Algebra · p97∥⟨x,y⟩∥=x2+y2
Vector Representationgeometry
Where an arrow starts is not part of the vector
Equivalent vectors: same magnitude and same direction. They count as equal: v=w.
Slide the arrow anywhere: same vector.
Same or opposite direction, any length: parallel — not always equal.
Geometrysame length, same direction, any start
Algebra · p94same
⟨xt−xi, yt−yi⟩
Vector RepresentationgeometryExample 2.1
To sketch PQ, start at P and put the head at Q
PQ goes from P to Q: the order of the letters is the direction.
P(1,1) to Q(8,5)
Draw from P, head at Q.
Checkpoint 2.1Sketch ST, S(3,−1), T(−2,3).
From S, head at T: up and to the left.
Combining Vectorsgeometry
A scalar stretches or flips an arrow, never turns it
kv: length ∣k∣∥v∥; same direction if k>0, opposite if k<0; 0v=0.
2v: twice as long.
21v: half as long.
−v=(−1)v: same length, reversed.
Geometrystretch by
∣k∣; flip if
k<0 Algebra · p98k⟨x,y⟩=⟨kx, ky⟩
Combining Vectorsgeometry
Add tip to tail: v+w runs from the tail of v to the head of w
Triangle method: tail of w on the head of v; v+w closes the triangle.
Walk v, then walk w.
Slide w to the head of v …
… one trip does both: v+w.
Geometrytail of
w on the head of
v Algebra · p98⟨x1+x2, y1+y2⟩
Combining Vectorsgeometry
The parallelogram gives the same sum, so v+w=w+v
Parallelogram method: tails together; v+w is the diagonal. The order does not matter.
Tails together; complete the parallelogram.
The diagonal is v+w.
Its two halves are the two orders of the walk.
Geometryboth halves end at the same corner
Algebra · p99x1+x2=x2+x1 in each slot
Combining Vectorsgeometry
Subtracting w means adding −w
v−w=v+(−w). Tails together: v−w runs from the head of w to the head of v.
Flip w to −w.
Add −w tip to tail.
Same arrow: from the head of w to the head of v.
Geometryhead of
w → head of
v Algebra · p98⟨x1−x2, y1−y2⟩
Combining Vectorsgeometry
Magnitudes do not simply add: ∥v+w∥≤∥v∥+∥w∥
Triangle inequality; equality only when v and w point the same way.
v, w, v+w are the sides of a triangle: one side < the other two.
Turn w toward v …
… the gap closes only when they line up.
Geometryone side ≤ the other two
Algebra · p97lengths from
x2+y2 obey the same
≤ (proof: Level 3)
Combining VectorsgeometryExample 2.2
For a combination like 2v−w: scale first, then add tip to tail
2v−w=2v+(−w): draw 2v, then −w from its head.
(a) 3w: direction of w, 3× as long
(b) v+w: tip to tail
(c) 2v−w: 2v, then −w
Checkpoint 2.2Sketch 2w−v.
Vector ComponentsbridgeExample 2.3
On a grid, equal vectors make the same moves across and up
Equivalent ⇔ same horizontal change and same vertical change — counted, not eyeballed.
(a) v: (3,2)→(7,2), w: (1,−4)→(1,0)
4 across vs 4 up: same length, different direction → not equivalent.
(b) v: (0,0)→(1,1), w: (−2,2)→(−1,3)
Both 1 across, 1 up → equivalent.
Vector ComponentsbridgeCheckpoint 2.3
To test equivalence, count each arrow's moves
From (xi,yi) to (xt,yt): xt−xi across, yt−yi up.
Which arrows are equivalent?
a: 1, 2 · b: 1, 2 · c: 3, 1
d: 5, 1 · e: 1, 2 · f: 2, 3
a, b, e
f looks close but moves 2, 3.
Vector Componentsbridge
A vector from the origin is named by its head: ⟨x,y⟩
Initial (0,0), terminal (x,y) ⇒ v=⟨x,y⟩; x,y are the components. ⟨x,y⟩ is a vector, (x,y) a point.
Drag the head.
Components = coordinates of the head.
Every arrow slides to one copy at the origin → two numbers name any vector.
Vector ComponentsbridgeExample 2.4
Component form = terminal point minus initial point
v=⟨xt−xi, yt−yi⟩
(−3,4) to (1,2)
Geometry: slide the tail to the origin …
Algebra: ⟨1−(−3), 2−4⟩=⟨4,−2⟩: the same legs.
initial − terminal gives ⟨−4,2⟩: right length, backwards.
Vector Componentsbridge
The magnitude is the hypotenuse: ∥⟨x,y⟩∥=x2+y2
∥v∥=x2+y2≥0, and ∥v∥=0 only for v=0.
v=⟨6,8⟩
Geometry: legs 6 and 8 → Pythagoras.
Algebra: distance from (0,0) to (6,8): (6−0)2+(8−0)2
Either way: 36+64=10.
Vector Componentsbridge
Tip to tail on a grid: across adds to across, up adds to up
⟨x1,y1⟩+⟨x2,y2⟩=⟨x1+x2, y1+y2⟩ · k⟨x,y⟩=⟨kx, ky⟩
v=⟨4,1⟩, w=⟨1,3⟩
v: 4 across, 1 up …
… then w: 1 across, 3 up.
v+w: 4+1 across, 1+3 up =⟨5,4⟩.
Scaling by k stretches both legs by k: similar triangles.
Vector ComponentsalgebraExample 2.5
In components, vector arithmetic is number arithmetic in each slot
Work slot by slot; for v−2w, find −2w first.
v: (2,5)→(8,13), so v=⟨6,8⟩; w=⟨−2,4⟩
v+w=⟨6+(−2), 8+4⟩= ⟨4,12⟩
3v=⟨3⋅6, 3⋅8⟩= ⟨18,24⟩
v−2w=⟨6,8⟩+⟨4,−8⟩= ⟨10,0⟩
Checkpoint 2.5a=⟨7,1⟩; b from (3,2) to (−1,−1). Find ∥a∥, b, 3a−4b.
52 · ⟨−4,−3⟩ · ⟨37,15⟩
Vector ComponentsalgebraTheorem 2.1
Vectors obey the same algebra rules as numbers
Theorem 2.1 — proof of every line: apply the real-number rule in each component.
| Property | Rule | As arrows |
| i | commutative | u+v=v+u | parallelogram |
| ii | associative | (u+v)+w=u+(v+w) | three legs, one trip |
| iii | additive identity | u+0=u | a walk of length 0 |
| iv | additive inverse | u+(−u)=0 | there and back |
| v | associativity of scalar multiplication | r(su)=(rs)u | stretch twice |
| vi | distributive | (r+s)u=ru+su | stretches add along a line |
| vii | distributive | r(u+v)=ru+rv | scaled triangle |
| viii | identity and zero | 1u=u, 0u=0 | — |
Vector Componentsalgebraproofs
Each property holds because it holds for numbers in every slot
Write u=⟨x1,y1⟩, v=⟨x2,y2⟩ → real-number rule per component → regroup.
i · commutative
u+v=⟨x1+x2, y1+y2⟩=⟨x2+x1, y2+y1⟩=v+u
vii · distributive
r(u+v)=⟨r(x1+x2), r(y1+y2)⟩=⟨rx1,ry1⟩+⟨rx2,ry2⟩=ru+rv
Checkpoint 2.6 · additive inverseu+(−u)=⟨x1−x1, y1−y1⟩=⟨0,0⟩=0
Vector Componentsalgebraproof
The triangle inequality comes down to a perfect square
Square both sides; the gap reduces to (v1w2−v2w1)2≥0.
(∥v∥+∥w∥)2−∥v+w∥2=2(∥v∥∥w∥−(v1w1+v2w2))
∥v∥2∥w∥2−(v1w1+v2w2)2=(v1w2−v2w1)2 ≥0
With v=⟨2,4⟩, w=⟨3,−2⟩: 260−4=256=(−16)2.
Gap = 0 only when the arrows are parallel and point the same way.
Vector Componentsbridge
Magnitude and angle give the components: the legs of a right triangle
v=⟨∥v∥cosθ, ∥v∥sinθ⟩, θ from the positive x-axis. Back: tanθ=y/x, then check the quadrant.
The legs are the components.
Drag θ past 90°: cosθ<0, the x-component turns negative.
⟨−3,−1⟩: tan−1−3−1=30∘, but the arrow points at 210∘.
Vector ComponentsalgebraExample 2.6
Length 4 at −45∘ is ⟨22, −22⟩
x=∥v∥cosθ, y=∥v∥sinθ: a negative angle gives a negative y.
x=4cos(−45∘)=22≈2.83
y=4sin(−45∘)=−22
Checkpoint 2.7Length 10 at 120∘.
⟨−5, 53⟩
Unit Vectorsbridge
Divide a vector by its length to get its direction
Unit vector: ∥u∥=1. For v=0: u=∥v∥v (normalization).
v=⟨1,2⟩
Geometry: shrink the arrow onto the unit circle.
Algebra: ∥kv∥=∣k∣∥v∥ with k=∥v∥1 → length 1.
Every vector = length × direction: v=∥v∥u.
Unit VectorsalgebraExample 2.7
For a chosen length in a given direction, scale the unit vector
Length L along v: L∥v∥v. Opposite direction: −L∥v∥v.
v=⟨1,2⟩, ∥v∥=5
(a) u=⟨51,52⟩≈⟨0.447, 0.894⟩
(b) w=7u=⟨57,514⟩≈⟨3.13, 6.26⟩
Checkpoint 2.8Length 5, opposite to ⟨9,2⟩.
−855⟨9,2⟩=⟨−8545,−8510⟩
Unit VectorsbridgeExample 2.8a
Every vector is x steps of i plus y steps of j
i=⟨1,0⟩, j=⟨0,1⟩: ⟨x,y⟩=xi+yj (a linear combination).
⟨x,y⟩=⟨x,0⟩+⟨0,y⟩=x⟨1,0⟩+y⟨0,1⟩
⟨3,−4⟩: 3 steps of i …
… 4 steps of −j …
=3i−4j
Unit VectorsalgebraExample 2.8b
A unit vector at angle θ is cosθi+sinθj
Head on the unit circle: u=⟨cosθ,sinθ⟩=cosθi+sinθj.
θ=60∘: u=21i+23j
Checkpoint 2.9a=⟨16,−11⟩; b: unit vector at 225∘.
a=16i−11j, b=−22i−22j
Unit Vectorsrecap
One vector, four descriptions: all the same right triangle
⟨4,3⟩=4i+3j · length 5 · angle ≈36.87∘ · direction ⟨0.8, 0.6⟩
v=⟨4,3⟩=4i+3j
length 42+32=5, angle θ≈36.87∘
unit vector ⟨0.8, 0.6⟩=⟨cosθ,sinθ⟩
A vector is a right triangle you can slide.
Applications of VectorsgeometryExample 2.9
Forces add as arrows: 300 lb + 150 lb gives less than 450 lb
Resultant force = vector sum. Magnitudes add only when the arrows point the same way.
Truck pulls 300 lb; two people push 150 lb at 15°.
Put the push at the head of the pull …
… the resultant: 446.6 lb, about 5° up.
Geometrypush at the head of the pull
Algebra · next slide⟨300,0⟩+⟨144.89, 38.82⟩
Applications of VectorsalgebraExample 2.9
Put one force on the x-axis, add components, then find length and angle
r=⟨300,0⟩+⟨150cos15∘, 150sin15∘⟩; ∥r∥=x2+y2, tanθ=y/x.
Push ≈⟨144.89, 38.82⟩
r≈⟨444.89, 38.82⟩
∥r∥≈ 446.6 lb
tanθ=444.8938.82≈0.09, θ≈ 5°
Applications of VectorsgeometryExample 2.10
Velocities add too: a crosswind changes both speed and heading
Ground velocity = air velocity + wind velocity. A wind from the NE blows toward the SW.
Plane 425 mph due west; wind 40 mph from the NE.
Wind at the head of the plane's velocity …
… ground velocity p+w.
≈ 454 mph, 3.57° south of west. Speed alone could not tell us this.
Geometrywind at the head of the plane's arrow
Algebra · next slideadd components:
⟨−453.28,−28.28⟩
Applications of VectorsalgebraExample 2.10
Wind toward 225°: add components to get 454.17 mph, 3.57° south of west
Turn each velocity into components (wind toward SW = 225°), add, then ∥p+w∥ and tanθ.
p=−425i
w=⟨40cos225∘, 40sin225∘⟩
w≈⟨−28.28, −28.28⟩
p+w≈⟨−453.28, −28.28⟩
∥p+w∥≈ 454.17 mph
tanθ≈453.2828.28≈0.06, θ≈ 3.57° S of W
Checkpoint 2.10Due north at 550 mph; wind 50 mph from the northwest. Ground speed?
≈ 516 mph
§2.1wrap-up
A vector is a right triangle you can slide
Legs = components · hypotenuse = magnitude · angle = direction · shrink to length 1 = unit vector.
| Objective | You can now |
| 2.1.1 plane vector, notation | draw PQ; equivalent = same length and direction |
| 2.1.2 operations | kv, v±w: as arrows and in components |
| 2.1.3 component form | ⟨xt−xi, yt−yi⟩ |
| 2.1.4 magnitude | x2+y2: Pythagoras = distance formula |
| 2.1.5 unit vectors | v/∥v∥; xi+yj |
| 2.1.6 vector quantities | force (Example 2.9), velocity (Example 2.10) |